[UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" Unity Editor version: 6000.6.2f1 (770e33f6875c) Branch: 6000.6/staging Build type: Release Batch mode: NO System name: Linux Distro version: #1 SMP PREEMPT_DYNAMIC Thu, 17 Sep 2026 10:26:35 +0000 Kernel version: 7.2.6-1-cachyos Architecture: x86_64 Window Protocol: Wayland (XWayland) Available memory: 15905 MB Date: 2026-09-24T20:56:47Z VBCSCompilerPreWarmer: ERROR: Couldn't pre-warm as failed to write stub code temporary file (/tmpUnityVBCSPreWarm_64386.cs) VBCSCompiler prewarm took 0.30 ms [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Channel LicenseClient-rainman doesn't exist [Licensing::Module] Successfully launched the LicensingClient (PId: 64408) Selected window backend: (null) Desktop is 3840 x 2160 @ 60 Hz Initialize udev device monitor. COMMAND LINE ARGUMENTS: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Unity -projectPath /home/rainman/Projects/OfficeGame -riderPath /opt/rider/bin/rider Successfully changed project path to: /home/rainman/Projects/OfficeGame /home/rainman/Projects/OfficeGame [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman" at "2026-09-24T20:56:47.917197Z" [SignatureVerifier] Application signature verification not supported on this platform. Player connection [140659893377792] Target information: Player connection [140659893377792] * "[IP] 192.168.100.11 [Port] 55504 [Flags] 2 [Guid] 424270223 [EditorId] 424270223 [Version] 1048832 [Id] LinuxEditor(16,192.168.100.11) [Debug] 1 [PackageName] LinuxEditor [ProjectName] Editor" Player connection [140659893377792] Host joined multi-casting on [225.0.0.222:54997]... Player connection [140659893377792] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: f6e00318d4964d09b6b0669aa27a9548 Correlation Id: 5e4d50fa4ca2feccdc783ee10aa14284 External correlation Id: 3453785882813084926 Machine Id: vaeMiq9NL8vJK6JMi/+7fh+jIwQ= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-rainman" (connect: 0.58s, validation: 0.11s, handshake: 0.00s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-rainman-notifications" at "2026-09-24T20:56:48.029099Z" [Licensing::Module] Connected to LicensingClient (PId: 64408, launch time: 0.00, total connection time: 0.69s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972341668464-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.02 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 0.78s Initialising UDS system complete: - System type: Client - Resource namespace: f7387f20e3877219eb060615f38dfbe2 - Shared memory size: 1073741824 - Command buffer id: 1052624 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: false [Package Manager] Connected to IPC stream "Upm-64386" after 0.4 seconds. [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ Launching Unity Data Store - /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/Unity.DataStore Unity Data Store artifact dir = Library/DataStore, working dir = /home/rainman/Projects/OfficeGame[Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Unity Data Store running and initialised Refreshing native plugins compatible for Editor in 5.21 ms, found 1 plugins. Preloading 1 native plugins for Editor in 2.06 ms. Initialize engine version: 6000.6.2f1 (770e33f6875c) [EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=1048576, entitiesPerBlock=256, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /home/rainman/Projects/OfficeGame/Assets kGfxThreadingModeSplitJobs is not supported on OpenGL Core. Reverting to kGfxThreadingModeDirect instead. 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GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR _blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 1716275192 Initialize mono Mono path[0] = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Managed' Mono path[1] = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/BCLExtensions/runtime/netstandard2.1' Mono path[2] = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-linux' Mono config path = '/home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56386 CodeReloadManager initialized ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.003310 seconds. Native extension for LinuxStandalone target not found Package Manager log level set to [2] [Licensing::Client] Successfully resolved entitlement details ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 5.346 seconds Domain Reload Profiling: 6469ms BeginReloadAssembly (133ms) CreateAndSetChildDomain (22ms) RebuildCommonClasses (6ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (111ms) LoadAllAssembliesAndSetupDomain (856ms) LoadAssemblies (111ms) TypeCache.Refresh (574ms) TypeCache.ScanAssembly (539ms) AnalyzeDomain (1ms) FinalizeReload (5347ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) InitializePlatformSupportModulesInManaged (4ms) BeforeProcessingInitializeOnLoad (269ms) ProcessInitializeOnLoadAttributes (399ms) ProcessInitializeOnLoadMethodAttributes (4126ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 75 packages: Packages from [https://packages.unity.com]: com.unity.addressables@2.11.2 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.addressables@42676f2a154e) com.unity.collab-proxy@2.13.6 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4) com.unity.ide.rider@3.1.0 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ide.rider@570989d4a882) com.unity.ide.visualstudio@2.0.26 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ide.visualstudio@a99d56dec63f) com.unity.ide.vscode@1.2.4 (location: /home/rainman/Projects/OfficeGame/Library/PackageCache/com.unity.ide.vscode@eb5de66d4c77) com.unity.inputsystem@1.20.0 (location: 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UpdateMenuTitleForLanguage: 10 [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-DMusician Unloading 112 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 1.767 ms Integration: 28.768 ms Integration of assets: 0.003 ms Thread Wait Time: 0.005 ms Total Operation Time: 30.543 ms Unloading 8837 unused Assets / (24.7 MB). Loaded Objects now: 10182. Memory consumption went from 279.0 MB to 254.3 MB. 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GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control [LAYOUT] About to save layout /home/rainman/Projects/OfficeGame/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) Unhandled description string [ Unhandled description string ] Disable old input system [Project] Loading completed in 17.436 seconds Project init time: 15.491 seconds Template init time: 0.000 seconds Package Manager init time: 0.391 seconds Asset Database init time: 0.504 seconds Global illumination init time: 0.012 seconds Assemblies load time: 6.532 seconds Unity extensions init time: 0.043 seconds Asset Database refresh time: 6.160 seconds Scene opening time: 1.324 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1790283424757,"processId":64386,"projectLoad":17.435895855,"projectInit":15.49063096,"templateInit":0.0,"packageManagerInit":0.391156018,"assetDatabaseInit":0.503749697,"globalIlluminationInit":0.012061195,"assembliesLoad":6.532136975,"unityExtensionsInit":0.042602646,"assetDatabaseRefresh":6.160354358,"sceneOpening":1.323626128} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1790283424757,"processId":64386,"editorVersion":"6000.6.2f1 (770e33f6875c)","branch":"6000.6/staging","buildType":"Release","platform":"Linux"} Worker ready: AssetImportWorkerHW0 0 Asset Pipeline Refresh (id=9487b994fa79f279ea8ef46f1316444f): Total: 0.301 seconds - Initiated by RefreshV2(ForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=300 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3025 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.258ms ApplyChangesToAssetFolders: 0.237ms Scan: 237.628ms Collect global state as custom dependencies: 0.267ms ProcessAssetsWithTransientArtifactChanges: 0.374ms CategorizeAssets: 49.220ms ImportOutOfDateAssets: 1.285ms (0.161ms without children) ReloadNativeAssets: 0.058ms UnloadImportedAssets: 0.119ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.684ms ImportSchedulerStart: 0.262ms GatherAllCurrentPrimaryImportResultRevisions: 0.325ms UnloadStreamsBegin: 2.329ms PersistCurrentRevisions: 0.112ms Untracked: 7.557ms Start Indexing on Editor startup [Indexing] Starting Initial Indexing for Assets GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Created GICache directory at /home/rainman/.cache/unity3d/GiCache. Took: 0.002s, timestamps: [17.474 - 17.476] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '9ffc6e8e847e718978f6fed1cbea909f') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=eb7175e4b4a761c7885687cc5a035261 StaticDependenciesID=f47ac3dccaa9cc5c82e0a231c7ea9a76 Asset Pipeline Refresh (id=fa3552b4abd1663b397e0e2c3e7433fa): Total: 0.123 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Starting new worker id: 1 with log in /home/rainman/Projects/OfficeGame/Logs/AssetImportWorkerHW1.log [UnityConnectServicesConfig] Local config successfully read: "/usr/share/unity3d/config/services-config.json" [UnityConnectServicesConfig] Service configuration: "servicesConfigBaseUrl": "", "disableServicesWindow": false, "disableUserLogin": false, "entitlementCacheTimeoutInSeconds": 60, "clientConnectTimeoutSec": 60, "clientHandshakeTimeoutSec": 30, "clientResolveEntitlementsTimeoutSec": 30, "clientUpdateLicenseTimeoutSec": 30, "licensingServiceBaseUrl": "", "enableProxyAutoconfig": "false" [Worker0] Imported GUID: 9e592628c3fe45bf9659d1050680c296 - Path: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '8b5e5187382a9ec86d13b9458fcb335c') in 0.080473146 seconds Worker ready: AssetImportWorkerHW1 1 Asset Pipeline Refresh (id=8e03f24401a3aec8a8b02e85f0b8674f): Total: 0.121 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Unhandled description string [ Unhandled description string ] Asset Pipeline Refresh (id=33ce0cfc8e9f25dfb9d63f018fff9bbc): Total: 0.162 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 377 unused Assets / (1.7 MB). Loaded Objects now: 11221. Memory consumption went from 350.6 MB to 348.9 MB. Total: 30.163482 ms (FindLiveObjects: 0.508063 ms CreateObjectMapping: 0.408967 ms MarkObjects: 28.244393 ms DeleteObjects: 0.723417 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.950 seconds Domain Reload Profiling: 2761ms BeginReloadAssembly (455ms) DisableScriptedObjects (75ms) CreateAndSetChildDomain (179ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (270ms) LoadAssemblies (131ms) TypeCache.Refresh (8ms) AnalyzeDomain (25ms) ResolveRequiredComponents (22ms) FinalizeReload (1951ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (435ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (6ms) AwakeInstancesAfterBackupRestoration (752ms) No restricted APIs configured; Validation skipped. Checking 25 assemblies for restricted APIs found 0 usage(s) in 3 ms Asset Pipeline Refresh (id=1347d9db971a00f3fa85488a7f42bc5f): Total: 4.147 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2299 ms Asset DB Callback time: managed=777 ms, native=201 ms Scripting: domain reloads=1, domain reload time=867 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3025 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.451ms ApplyChangesToAssetFolders: 0.353ms Collect global state as custom dependencies: 2.160ms ProcessAssetsWithTransientArtifactChanges: 225.451ms CategorizeAssets: 61.368ms CompileScripts: 1.310ms ImportOutOfDateAssets: 1962.047ms (1959.310ms without children) CollectScriptTypesHashes: 2.217ms ReloadNativeAssets: 1.280ms UnloadImportedAssets: 0.196ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.817ms ImportSchedulerStart: 0.413ms PostProcessAllAssets: 973.430ms AssemblyValidation.PostprocessAllAssets 30.180ms PostProcessCallbackCreateDeferredMaterials 27.443ms ShaderAssetModifiedCallback 18.367ms ComputeShaderImportPostprocess 15.101ms RaytracingShaderImportPostprocess 11.730ms SpeedTreeImporter.PostprocessAllAssets 8.069ms LocalizationDatabase.AssetDatabasePostprocessCallback 6.148ms BlockShaderImporter.PostprocessAllAssets 4.439ms XRBuildSystem.XRAssetImported 1.880ms MonoPostProcessAllAssets: 775.777ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 177.348ms NugetAssetPostprocessor.OnPostprocessAllAssets 120.104ms AssetPostprocessor.OnPostprocessAllAssets 50.338ms PostProcessor.OnPostprocessAllAssets 46.072ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 43.894ms MaterialPostprocessor.OnPostprocessAllAssets 32.259ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 32.049ms InputActionAssetPostprocessor.OnPostprocessAllAssets 31.768ms MapFileAssetPostprocessor.OnPostprocessAllAssets 27.661ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 25.126ms TextAssetPostProcessor.OnPostprocessAllAssets 23.989ms WadFileAssetPostprocessor.OnPostprocessAllAssets 23.189ms SpriteSlicePostprocessor.OnPostprocessAllAssets 21.219ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.841ms AssetChangedListener.OnPostprocessAllAssets 15.247ms SyncVS.PostprocessSyncProject 6.125ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.858ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 5.068ms SpeedTree9Postprocessor.OnPostprocessAllAssets 4.110ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.863ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.431ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.233ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.680ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.569ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.470ms ThemePostprocessor.OnPostprocessAllAssets 0.457ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.449ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.439ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.367ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.308ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.298ms AssetPathToTypes.OnPostprocessAllAssets 0.273ms CinemachineSettings.OnPostprocessAllAssets 0.268ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.257ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.242ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.222ms AssetEvents.OnPostprocessAllAssets 0.200ms SamplePostprocessor.OnPostprocessAllAssets 0.153ms DomainReloadProcessor.OnPostprocessAllAssets 0.134ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.131ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.114ms ConfigAssetsTracker.OnPostprocessAllAssets 0.103ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.100ms AssetReloadNotifier.OnPostprocessAllAssets 0.084ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.077ms AssetProcessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 5.859ms GatherAllCurrentPrimaryImportResultRevisions: 0.157ms UnloadStreamsBegin: 2.180ms PersistCurrentRevisions: 0.109ms GenerateScriptTypeHashes: 4.049ms GenerateScriptTypeSerializationHashes: 6.743ms Untracked: 909.197ms Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 2.600 ms Integration: 658.196 ms Integration of assets: 0.002 ms Thread Wait Time: 0.004 ms Total Operation Time: 660.802 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '9ffc6e8e847e718978f6fed1cbea909f') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=eb7175e4b4a761c7885687cc5a035261 StaticDependenciesID=f47ac3dccaa9cc5c82e0a231c7ea9a76 Asset Pipeline Refresh (id=739db168a1aa54c8fb382f16d0ae8763): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 1.080 ms Integration: 6.363 ms Integration of assets: 0.003 ms Thread Wait Time: 42.244 ms Total Operation Time: 49.690 ms Container Testing (1574659715) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-845723199) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.245 ms Integration: 18.984 ms Integration of assets: 0.001 ms Thread Wait Time: 0.005 ms Total Operation Time: 20.234 ms Unloading 8095 unused Assets / (3.0 MB). Loaded Objects now: 11298. Memory consumption went from 364.6 MB to 361.6 MB. Total: 28.439738 ms (FindLiveObjects: 1.204300 ms CreateObjectMapping: 0.469170 ms MarkObjects: 24.776837 ms DeleteObjects: 1.706762 ms) GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) TrimDiskCacheJob: Current cache size 0mb [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 2s310ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 2s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.27 seconds), 6 items updated, 1247 evaluated Total cache size 267057932 Total cache size after purge 267057932, took 00:00:00.1626947 Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlement details Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 11265. Memory consumption went from 334.9 MB to 334.9 MB. Total: 34.834314 ms (FindLiveObjects: 0.680145 ms CreateObjectMapping: 0.667051 ms MarkObjects: 33.129896 ms DeleteObjects: 0.016110 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.777 seconds Domain Reload Profiling: 2681ms BeginReloadAssembly (422ms) DisableScriptedObjects (61ms) CreateAndSetChildDomain (159ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (403ms) LoadAssemblies (121ms) TypeCache.Refresh (13ms) AnalyzeDomain (199ms) BuildScriptInfoCaches (175ms) ResolveRequiredComponents (22ms) FinalizeReload (1778ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (235ms) ProcessInitializeOnLoadAttributes (392ms) ProcessInitializeOnLoadMethodAttributes (68ms) AfterProcessingInitializeOnLoad (6ms) AwakeInstancesAfterBackupRestoration (605ms) Asset Pipeline Refresh (id=88aecfd76f9f9a585be8718b67a61a52): Total: 5.809 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2256 ms Asset DB Callback time: managed=66 ms, native=4 ms Scripting: domain reloads=1, domain reload time=966 ms, compile time=2514 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3025 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.594ms ApplyChangesToAssetFolders: 0.606ms Scan: 364.606ms Collect global state as custom dependencies: 3.824ms OnSourceAssetsModified: 0.687ms ProcessAssetsWithTransientArtifactChanges: 10.166ms CategorizeAssets: 57.240ms CompileScripts: 2514.176ms ImportOutOfDateAssets: 1789.418ms (1786.087ms without children) CollectScriptTypesHashes: 0.954ms ReloadNativeAssets: 1.235ms UnloadImportedAssets: 0.838ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.739ms ImportSchedulerStart: 0.484ms PostProcessAllAssets: 67.956ms XRBuildSystem.XRAssetImported 1.839ms MonoPostProcessAllAssets: 65.761ms NugetAssetPostprocessor.OnPostprocessAllAssets 13.797ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.982ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.180ms AssetChangedListener.OnPostprocessAllAssets 3.456ms AssetPostprocessor.OnPostprocessAllAssets 3.246ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.722ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.691ms SyncVS.PostprocessSyncProject 1.426ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.424ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.292ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.961ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.941ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.739ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.679ms MaterialPostprocessor.OnPostprocessAllAssets 0.548ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.485ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.476ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.431ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.367ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.363ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.269ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.264ms TextAssetPostProcessor.OnPostprocessAllAssets 0.245ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.224ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.201ms CinemachineSettings.OnPostprocessAllAssets 0.200ms AssetPathToTypes.OnPostprocessAllAssets 0.197ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.194ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.188ms AssetEvents.OnPostprocessAllAssets 0.186ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.173ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.169ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.161ms PostProcessor.OnPostprocessAllAssets 0.158ms DomainReloadProcessor.OnPostprocessAllAssets 0.126ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.113ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.111ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.110ms SamplePostprocessor.OnPostprocessAllAssets 0.104ms ConfigAssetsTracker.OnPostprocessAllAssets 0.103ms ThemePostprocessor.OnPostprocessAllAssets 0.099ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.088ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.087ms AssetReloadNotifier.OnPostprocessAllAssets 0.086ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.076ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.062ms PostAssetChangesProfiler: 2.421ms GatherAllCurrentPrimaryImportResultRevisions: 0.165ms UnloadStreamsBegin: 0.064ms PersistCurrentRevisions: 0.134ms GenerateScriptTypeHashes: 2.552ms GenerateScriptTypeSerializationHashes: 4.349ms Untracked: 994.801ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '9ffc6e8e847e718978f6fed1cbea909f') in 0.004 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=eb7175e4b4a761c7885687cc5a035261 StaticDependenciesID=f47ac3dccaa9cc5c82e0a231c7ea9a76 Asset Pipeline Refresh (id=611e7caa1472120c38d18d0acd12f31c): Total: 0.024 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=8bc972c1133f61b219a8a5b2f0fe9677): Total: 0.058 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 405 unused Assets / (2.9 MB). Loaded Objects now: 11267. Memory consumption went from 351.6 MB to 348.6 MB. Total: 19.823014 ms (FindLiveObjects: 0.764003 ms CreateObjectMapping: 0.276178 ms MarkObjects: 18.003562 ms DeleteObjects: 0.440766 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.717 seconds Domain Reload Profiling: 2301ms BeginReloadAssembly (303ms) DisableScriptedObjects (56ms) CreateAndSetChildDomain (112ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (206ms) LoadAssemblies (80ms) TypeCache.Refresh (7ms) AnalyzeDomain (23ms) ResolveRequiredComponents (21ms) FinalizeReload (1718ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (100ms) ProcessInitializeOnLoadAttributes (381ms) ProcessInitializeOnLoadMethodAttributes (70ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (573ms) Asset Pipeline Refresh (id=0e0f472b73ada53ae8953166ee52dbbe): Total: 2.480 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1818 ms Asset DB Callback time: managed=33 ms, native=0 ms Scripting: domain reloads=1, domain reload time=626 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3025 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.394ms ApplyChangesToAssetFolders: 0.283ms Collect global state as custom dependencies: 1.870ms ProcessAssetsWithTransientArtifactChanges: 0.178ms CategorizeAssets: 55.292ms CompileScripts: 1.364ms ImportOutOfDateAssets: 1727.819ms (1725.306ms without children) CollectScriptTypesHashes: 0.581ms ReloadNativeAssets: 1.391ms UnloadImportedAssets: 0.132ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.623ms ImportSchedulerStart: 0.341ms PostProcessAllAssets: 33.908ms MonoPostProcessAllAssets: 33.904ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.546ms ConfigAssetsTracker.OnPostprocessAllAssets 2.780ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.460ms SyncVS.PostprocessSyncProject 1.441ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.322ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.487ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.410ms CinemachineSettings.OnPostprocessAllAssets 0.244ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.223ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.211ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.201ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.167ms DomainReloadProcessor.OnPostprocessAllAssets 0.132ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.122ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.121ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.113ms AssetChangedListener.OnPostprocessAllAssets 0.101ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.067ms GatherAllCurrentPrimaryImportResultRevisions: 0.137ms PersistCurrentRevisions: 0.133ms GenerateScriptTypeHashes: 2.813ms GenerateScriptTypeSerializationHashes: 4.762ms Untracked: 657.514ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 5.211 ms Integration: 684.307 ms Integration of assets: 0.004 ms Thread Wait Time: 0.002 ms Total Operation Time: 689.523 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: '9ffc6e8e847e718978f6fed1cbea909f') in 0.013 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=eb7175e4b4a761c7885687cc5a035261 StaticDependenciesID=f47ac3dccaa9cc5c82e0a231c7ea9a76 Asset Pipeline Refresh (id=e9841e0996efd8fe590ddb30c34fe659): Total: 0.061 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.816 ms Integration: 6.130 ms Integration of assets: 0.003 ms Thread Wait Time: 199.904 ms Total Operation Time: 206.853 ms False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Asset Pipeline Refresh (id=c3c52599b404514edb93317a84584558): Total: 0.089 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Unhandled description string [ Unhandled description string ] False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Asset Pipeline Refresh (id=2da585c4388846a1daea241cc3b30544): Total: 0.061 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (-699672924) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1136717261) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.283 ms Integration: 17.561 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 18.853 ms Unloading 368 unused Assets / (267.2 KB). Loaded Objects now: 11387. Memory consumption went from 370.9 MB to 370.6 MB. Total: 28.278215 ms (FindLiveObjects: 0.794350 ms CreateObjectMapping: 0.229741 ms MarkObjects: 26.711497 ms DeleteObjects: 0.264727 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Asset Pipeline Refresh (id=2b3974caba95c7e2aa2f01772bf60298): Total: 0.081 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Unhandled description string [ Unhandled description string ] [Worker0] Imported GUID: 9e592628c3fe45bf9659d1050680c296 - Path: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '32b0d0f8ac022a9028beb13ad811d4b0') in 0.067607531 seconds Importing 'GUID: a521af5daa61ba3d0af0d6deece1d6d5 - Path: Assets/OfficeGame/Testing/TriggerInvis.mat' with importer (NativeFormatImporter) Imported 'GUID: a521af5daa61ba3d0af0d6deece1d6d5' -> (Import Result ID: 'd0318f0da9b5b5bafe63dadab337aaf3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=e7390d7de4802cd1cfaf9b3d03d5648b DependenciesID=b4edb4a5932f5fb135cf69bf043d4a23 StaticDependenciesID=ed4ac7346712765466f72f7b8e1ddcd6 Asset Pipeline Refresh (id=3c6880e3140218246abfe933df486900): Total: 0.057 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: a521af5daa61ba3d0af0d6deece1d6d5 - Path: Assets/OfficeGame/Testing/TriggerInvis.mat' with importer (NativeFormatImporter) Imported 'GUID: a521af5daa61ba3d0af0d6deece1d6d5' -> (Import Result ID: '60393627c102fe8e71c3b0eacc0eab4a') in 0.000 seconds [static dependencies only]. Details - ImportResultOutputID=e7390d7de4802cd1cfaf9b3d03d5648b DependenciesID=7ad7a54063700aa999884a385357d42b StaticDependenciesID=970732943bc7839475126275690de56e Asset Pipeline Refresh (id=0eb702bec3fc940d18d3184f0e839358): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: a521af5daa61ba3d0af0d6deece1d6d5 - Path: Assets/OfficeGame/Testing/TriggerInvis.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '700ea35fafd2c8a323ae0e0c993ce325') in 0.035100343 seconds GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] Importing 'GUID: a521af5daa61ba3d0af0d6deece1d6d5 - Path: Assets/OfficeGame/Testing/TriggerInvis.mat' with importer (NativeFormatImporter) Imported 'GUID: a521af5daa61ba3d0af0d6deece1d6d5' -> (Import Result ID: 'c011dab1904e01f5d346034a3905fc89') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=e7390d7de4802cd1cfaf9b3d03d5648b DependenciesID=eb398bd16ec6264e0d3fab3fdfb1084a StaticDependenciesID=6fc80cc358d043893f766d2b8ee2d437 Asset Pipeline Refresh (id=e265de35b51af5bf0b6929d213805095): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: a521af5daa61ba3d0af0d6deece1d6d5 - Path: Assets/OfficeGame/Testing/TriggerInvis.mat - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6e98ab56640c9a2f757a01bd344f149f') in 0.017422342 seconds Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] Couldn't find a Main Texture for material "TriggerInvis",falling back to legacy render mode.Make sure the shader has a texture marked as [Main Texture] ora texture named _MainTex, _BaseColor, or _Color. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) TinyGoose.Tremble.MapTextureSnapshotter:SnapshotMaterial (UnityEngine.Material,string) (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:185) TinyGoose.Tremble.Editor.TrembleSync:ProcessMaterial (TinyGoose.Tremble.MapTextureSnapshotter,string,string,string,TinyGoose.Tremble.Editor.ModTimeDB,System.Collections.Generic.List`1) (at Assets/Tremble/Editor/TrembleSync.cs:468) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:186) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformFullSync () (at Assets/Tremble/Editor/TrembleMenu.cs:53) (Filename: Assets/Tremble/Utils/MapTextureSnapshotter.cs Line: 185) Releasing render texture that is set to be RenderTexture.active! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Object:DestroyImmediate (UnityEngine.Object,bool) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:735) TinyGoose.Tremble.MapTextureSnapshotter:DeInit () (at Assets/Tremble/Utils/MapTextureSnapshotter.cs:117) TinyGoose.Tremble.Editor.TrembleSync/d__4:MoveNext () (at Assets/Tremble/Editor/TrembleSync.cs:203) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__4> (TinyGoose.Tremble.Editor.TrembleSync/d__4&) TinyGoose.Tremble.Editor.TrembleSync:PerformSync () TinyGoose.Tremble.Editor.TrembleEditorAPI:SyncToTrenchBroom () (at Assets/Tremble/Editor/TrembleEditorAPI.cs:18) TinyGoose.Tremble.Editor.TrembleMenu:DoMenu_PerformFullSync () (at Assets/Tremble/Editor/TrembleMenu.cs:53) [Assets/Tremble/Utils/MapTextureSnapshotter.cs line 117] Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=dfee771e62976ded6806b33f64a4bb1c): Total: 0.032 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Imported GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3e27e676ff939e72fea5e8706d4f69d8') in 0.043607941 seconds Asset Pipeline Refresh (id=bfc1480db1c6a1554bc53b0c30b1b583): Total: 0.084 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Importing 'GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Testing map.map' with importer (ScriptedImporter : TinyGoose.Tremble.Editor:TinyGoose.Tremble.Editor:TrembleMapAssetImporter) threads: 8 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17n-git-f64c7cc libQ3Map2 (Tiny Goose) - v2.5.17n-git-f64c7cc NetRadiant - v1.5.0 Mar 19 2026 10:37:01 Your map begins to Tremble... --- InitPaths --- VFS Init: /home/rainman/.q3a/baseq3/ VFS Init: Library/baseq3/ --- BSP --- 0 shaderInfo --- LoadMapFile --- Loading /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map entering /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.map 280 total world brushes 0 detail brushes 0 patches 684 boxbevels 217 edgebevels 3 entities 3004 planes 0 areaportals Size: -784, -336, -64 to 448, 304, 96 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 1024 1024 1024 } BSP bounds: { -784.000000 -336.000000 -64.000000 } { 448.000000 304.000000 96.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 1800 faces 1345 leafs --- MakeTreePortals --- 112 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 377 cluster references --- FloodEntities --- 969 flooded leafs entity reached from outside -- leak detected ********************** ******* leaked ******* ********************** --- FillOutside --- 377 solid leafs 0 leafs filled 968 inside leafs --- CullSides --- 453 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1347 faces 1200 leafs --- MakeTreePortals --- 175 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 280 structural brushes 434 cluster references --- NumberClusters --- 834 visclusters 3152 visportals 2644 solidfaces --- FloodAreas --- 1 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 1454 axial edge lines 1246 non-axial edge lines 0 degenerate edges 595 verts added for T-junctions 6117 total verts 1260 naturally ordered 69 rotated orders 18 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 0 total meta surfaces 0 stripped surfaces 0 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- FilterDrawsurfsIntoTree --- 2488 references 1347 (1347) emitted drawsurfs 1276 stripped face surfaces 71 fanned face surfaces 0 maxarea'd face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 1347 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 0 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 10161 redundant indexes supressed, saving 39 Kbytes --- FixBrushSides --- --- EndModel --- --- EmitMetaStats --- 0 total meta surfaces 1282 stripped surfaces 71 fanned surfaces 0 maxarea'd surfaces 0 patch meta surfaces 0 meta verts 0 meta triangles 0 light entities stripped --- ProcessAdvertisements --- 0 in-game advertisements --- EndBSPFile --- 3008 BSP planes --- WriteSurfaceExtraFile --- Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.srf Writing /tmp/DefaultCompany/DMusician/Build_Testing map/Testing map.bsp Wrote 0.6 MB (602720 bytes) 0 seconds elapsed Launched and connected uv unwrapper /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/UnwrapCL after 0.03 seconds Imported 'GUID: adc5ebc77d3ad26489c649f4728c0e42' -> (Import Result ID: 'f2f3050aec3877a8f71a261f3e10bcf4') in 0.671 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6e08581cd4f75c210e3e32ee888cbe78 DependenciesID=8a837a82589a1b3a408ccb28d073d3b8 StaticDependenciesID=0076d6241d903f7dfab248630b944cb3 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=7f741c97a2c7c749b9faee6754da7f86): Total: 0.712 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=695 ms Asset DB Callback time: managed=7 ms, native=9 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 4 ApplyChangesToAssetFolders: 0.111ms Scan: 3.470ms Collect global state as custom dependencies: 0.066ms ProcessAssetsWithTransientArtifactChanges: 0.073ms CategorizeAssets: 1.830ms ImportOutOfDateAssets: 675.997ms (0.274ms without children) ImportManagerImport: 674.428ms (2.465ms without children) ReloadNativeAssets: 0.065ms UnloadImportedAssets: 0.299ms ReloadImportedAssets: 0.995ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.650ms ImportSchedulerStart: 0.277ms PostProcessAllAssets: 5.373ms XRBuildSystem.XRAssetImported 1.583ms MonoPostProcessAllAssets: 3.653ms SyncVS.PostprocessSyncProject 1.910ms ConfigAssetsTracker.OnPostprocessAllAssets 0.818ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.147ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.062ms AssetPostprocessor.OnPostprocessAllAssets 0.060ms AssetChangedListener.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 11.168ms GatherAllCurrentPrimaryImportResultRevisions: 0.146ms UnloadStreamsBegin: 2.158ms PersistCurrentRevisions: 0.144ms Untracked: 11.464ms Asset Pipeline Refresh (id=36268d4deeda06fc2bd25cc7478bae55): Total: 0.071 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 422 unused Assets / (16.3 MB). Loaded Objects now: 11428. Memory consumption went from 379.2 MB to 362.9 MB. Total: 61.966609 ms (FindLiveObjects: 1.215720 ms CreateObjectMapping: 0.853111 ms MarkObjects: 49.710158 ms DeleteObjects: 9.779074 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.838 seconds Domain Reload Profiling: 2630ms BeginReloadAssembly (455ms) DisableScriptedObjects (67ms) CreateAndSetChildDomain (169ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (247ms) LoadAssemblies (119ms) TypeCache.Refresh (7ms) AnalyzeDomain (24ms) ResolveRequiredComponents (21ms) FinalizeReload (1839ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (115ms) ProcessInitializeOnLoadAttributes (393ms) ProcessInitializeOnLoadMethodAttributes (71ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (622ms) Asset Pipeline Refresh (id=26973e59ad65ac025b9ce8b5a32be061): Total: 2.816 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1946 ms Asset DB Callback time: managed=25 ms, native=0 ms Scripting: domain reloads=1, domain reload time=842 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.404ms ApplyChangesToAssetFolders: 0.283ms Collect global state as custom dependencies: 2.098ms ProcessAssetsWithTransientArtifactChanges: 0.350ms CategorizeAssets: 55.498ms CompileScripts: 1.375ms ImportOutOfDateAssets: 1849.466ms (1846.940ms without children) CollectScriptTypesHashes: 1.684ms ReloadNativeAssets: 1.222ms UnloadImportedAssets: 0.158ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.640ms ImportSchedulerStart: 0.468ms PostProcessAllAssets: 25.642ms MonoPostProcessAllAssets: 25.639ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.441ms SyncVS.PostprocessSyncProject 1.471ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.339ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.318ms ConfigAssetsTracker.OnPostprocessAllAssets 0.818ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.475ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.406ms CinemachineSettings.OnPostprocessAllAssets 0.234ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.219ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.206ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.198ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.175ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.147ms DomainReloadProcessor.OnPostprocessAllAssets 0.139ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.113ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.111ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.062ms AssetPostprocessor.OnPostprocessAllAssets 0.060ms AssetChangedListener.OnPostprocessAllAssets 0.058ms GatherAllCurrentPrimaryImportResultRevisions: 0.204ms PersistCurrentRevisions: 0.105ms GenerateScriptTypeHashes: 2.691ms GenerateScriptTypeSerializationHashes: 4.605ms Untracked: 877.967ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.453 ms Integration: 697.623 ms Integration of assets: 0.003 ms Thread Wait Time: 0.013 ms Total Operation Time: 701.092 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.015 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=92e35b654ca5fb759ad431dbd811e6c1): Total: 0.086 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 3.156 ms Integration: 9.468 ms Integration of assets: 0.003 ms Thread Wait Time: 179.322 ms Total Operation Time: 191.949 ms False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Asset Pipeline Refresh (id=5373d31339d92730196a7694bb8dc316): Total: 0.082 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) [Worker0] Imported GUID: adc5ebc77d3ad26489c649f4728c0e42 - Path: Assets/OfficeGame/Testing/Testing map.map - Importer: PreviewImporter -> (ImportResultId: '6acfc279856b69ff2bc9040279427009') in 0.569656637 seconds False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (-1790661465) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-1685179832) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.266 ms Integration: 21.172 ms Integration of assets: 0.001 ms Thread Wait Time: 0.003 ms Total Operation Time: 22.442 ms Unloading 370 unused Assets / (0.5 MB). Loaded Objects now: 11505. Memory consumption went from 386.6 MB to 386.1 MB. Total: 26.901874 ms (FindLiveObjects: 0.733977 ms CreateObjectMapping: 0.256621 ms MarkObjects: 25.360963 ms DeleteObjects: 0.271129 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (8.5 KB). Loaded Objects now: 11446. Memory consumption went from 357.1 MB to 357.1 MB. Total: 31.640813 ms (FindLiveObjects: 0.672291 ms CreateObjectMapping: 0.253466 ms MarkObjects: 30.403963 ms DeleteObjects: 0.033503 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.823 seconds Domain Reload Profiling: 2483ms BeginReloadAssembly (369ms) DisableScriptedObjects (69ms) CreateAndSetChildDomain (151ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (212ms) LoadAssemblies (82ms) TypeCache.Refresh (7ms) AnalyzeDomain (25ms) ResolveRequiredComponents (21ms) FinalizeReload (1824ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (405ms) ProcessInitializeOnLoadMethodAttributes (67ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (607ms) Asset Pipeline Refresh (id=fe57b4da6b72560a49a0810ebd3176e3): Total: 2.665 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1924 ms Asset DB Callback time: managed=27 ms, native=0 ms Scripting: domain reloads=1, domain reload time=711 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.379ms ApplyChangesToAssetFolders: 0.298ms Collect global state as custom dependencies: 1.830ms ProcessAssetsWithTransientArtifactChanges: 0.194ms CategorizeAssets: 54.164ms CompileScripts: 1.208ms ImportOutOfDateAssets: 1833.413ms (1831.034ms without children) CollectScriptTypesHashes: 0.658ms ReloadNativeAssets: 1.172ms UnloadImportedAssets: 0.141ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.656ms ImportSchedulerStart: 0.385ms PostProcessAllAssets: 27.288ms MonoPostProcessAllAssets: 27.285ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.806ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.908ms AssetPostprocessor.OnPostprocessAllAssets 3.357ms AssetChangedListener.OnPostprocessAllAssets 3.273ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.942ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.769ms SyncVS.PostprocessSyncProject 1.518ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.405ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.377ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.363ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.047ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.913ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.875ms ConfigAssetsTracker.OnPostprocessAllAssets 0.775ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.599ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.508ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.422ms MaterialPostprocessor.OnPostprocessAllAssets 0.392ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.382ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.286ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.285ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.277ms TextAssetPostProcessor.OnPostprocessAllAssets 0.274ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.273ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.265ms CinemachineSettings.OnPostprocessAllAssets 0.246ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.236ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.217ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.211ms AssetPathToTypes.OnPostprocessAllAssets 0.210ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.209ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.201ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.200ms PostProcessor.OnPostprocessAllAssets 0.197ms AssetEvents.OnPostprocessAllAssets 0.176ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.135ms DomainReloadProcessor.OnPostprocessAllAssets 0.133ms AssetReloadNotifier.OnPostprocessAllAssets 0.129ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.117ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.114ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.114ms SamplePostprocessor.OnPostprocessAllAssets 0.112ms ThemePostprocessor.OnPostprocessAllAssets 0.105ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.090ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.089ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.056ms GatherAllCurrentPrimaryImportResultRevisions: 0.158ms UnloadStreamsBegin: 0.060ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 2.452ms GenerateScriptTypeSerializationHashes: 4.203ms Untracked: 743.461ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 5.991 ms Integration: 693.926 ms Integration of assets: 0.003 ms Thread Wait Time: 0.003 ms Total Operation Time: 699.924 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.011 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=3022b06ce984960ea80befd9da2fd1dd): Total: 0.083 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.528 ms Integration: 6.313 ms Integration of assets: 0.002 ms Thread Wait Time: 40.296 ms Total Operation Time: 47.139 ms False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Asset Pipeline Refresh (id=e591abbeedea07bacb0a665d17e256f3): Total: 0.081 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Asset Pipeline Refresh (id=ca28fe7fea21bd86693b83f9f78329de): Total: 0.062 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Unhandled description string [ Unhandled description string ] False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Unhandled description string [ Unhandled description string ] False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Asset Pipeline Refresh (id=9541ebf88b17171bb9a05002d27dd41a): Total: 0.066 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Asset Pipeline Refresh (id=623a41d84fdc0fb239d377956de3e6e3): Total: 0.094 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Unhandled description string [ Unhandled description string ] False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Cube" False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Asset Pipeline Refresh (id=cb6ceef581ca95e24be26e65ae04099d): Total: 0.068 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) False UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (1631072950) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (347538318) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.424 ms Integration: 19.082 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 20.511 ms Unloading 369 unused Assets / (285.2 KB). Loaded Objects now: 11509. Memory consumption went from 398.1 MB to 397.8 MB. Total: 28.832565 ms (FindLiveObjects: 0.762270 ms CreateObjectMapping: 0.258896 ms MarkObjects: 27.165278 ms DeleteObjects: 0.290565 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Asset Pipeline Refresh (id=d8dd0884c6f481fdb976cae9fed836d9): Total: 0.031 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 17ec9ee292f4eeef680a3ab2d9163ba7 - Path: Assets/OfficeGame/Testing/Testing.unity' with importer (DefaultImporter) Imported 'GUID: 17ec9ee292f4eeef680a3ab2d9163ba7' -> (Import Result ID: '3513ecde93aa799f9e7e3ad68cf0f5d2') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=903da2baecb1e888538bdf26430694e0 DependenciesID=bc30d33560194c60e7ed533297038305 StaticDependenciesID=34a12195d6c0f90bd1a8b695bd8a9c07 Asset Pipeline Refresh (id=d9ecc80378a0b68babca121f56490a69): Total: 0.032 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 78e2456099ed4f0b0811921663aca9de - Path: Assets/OfficeGame/Testing/GeneralPurpose.scenetemplate' with importer (NativeFormatImporter) Imported 'GUID: 78e2456099ed4f0b0811921663aca9de' -> (Import Result ID: '9b05a45622ff6739d407fc84f48c38c2') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=870ff56a522f061b1f267233fafeaece DependenciesID=f894f5fc4c473e47caed00d4c20d66eb StaticDependenciesID=e0a4b0dfba44f28ecd8555d568bf112a Asset Pipeline Refresh (id=12fae5a06e45f0f6ab9164d4294cef6b): Total: 0.041 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s754ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.71 seconds), 6 items updated, 1247 evaluated Total cache size 267057932 Total cache size after purge 267057932, took 00:00:00.2044842 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 493 unused Assets / (4.1 MB). Loaded Objects now: 11463. Memory consumption went from 363.0 MB to 358.9 MB. Total: 36.819437 ms (FindLiveObjects: 0.731462 ms CreateObjectMapping: 0.382087 ms MarkObjects: 34.503313 ms DeleteObjects: 0.915898 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.061 seconds Domain Reload Profiling: 3225ms BeginReloadAssembly (579ms) DisableScriptedObjects (92ms) CreateAndSetChildDomain (245ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (71ms) LoadAllAssembliesAndSetupDomain (494ms) LoadAssemblies (184ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (219ms) BuildScriptInfoCaches (194ms) ResolveRequiredComponents (22ms) FinalizeReload (2062ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (284ms) ProcessInitializeOnLoadAttributes (567ms) ProcessInitializeOnLoadMethodAttributes (84ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (613ms) Asset Pipeline Refresh (id=2ed1613c4530308849dea5c00cd3ccb1): Total: 5.150 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2721 ms Asset DB Callback time: managed=68 ms, native=9 ms Scripting: domain reloads=1, domain reload time=1336 ms, compile time=1015 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.546ms ApplyChangesToAssetFolders: 0.449ms Scan: 536.844ms Collect global state as custom dependencies: 7.707ms OnSourceAssetsModified: 0.062ms ProcessAssetsWithTransientArtifactChanges: 6.346ms CategorizeAssets: 61.874ms CompileScripts: 1015.196ms ImportOutOfDateAssets: 2073.135ms (2069.935ms without children) CollectScriptTypesHashes: 2.855ms ReloadNativeAssets: 1.283ms UnloadImportedAssets: 0.616ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.708ms ImportSchedulerStart: 0.554ms PostProcessAllAssets: 74.588ms PostProcessCallbackCreateDeferredMaterials 4.702ms XRBuildSystem.XRAssetImported 1.495ms MonoPostProcessAllAssets: 67.963ms NugetAssetPostprocessor.OnPostprocessAllAssets 14.505ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.603ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.147ms AssetChangedListener.OnPostprocessAllAssets 3.824ms AssetPostprocessor.OnPostprocessAllAssets 3.278ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.813ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.811ms SyncVS.PostprocessSyncProject 1.619ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.381ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.370ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.014ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.988ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.755ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.723ms MaterialPostprocessor.OnPostprocessAllAssets 0.567ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.505ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.476ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.415ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.384ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.375ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.286ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.278ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.256ms TextAssetPostProcessor.OnPostprocessAllAssets 0.253ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.218ms AssetPathToTypes.OnPostprocessAllAssets 0.212ms CinemachineSettings.OnPostprocessAllAssets 0.210ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.200ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.198ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.190ms AssetEvents.OnPostprocessAllAssets 0.184ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.173ms PostProcessor.OnPostprocessAllAssets 0.168ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.164ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.134ms DomainReloadProcessor.OnPostprocessAllAssets 0.121ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.117ms SamplePostprocessor.OnPostprocessAllAssets 0.114ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.113ms ConfigAssetsTracker.OnPostprocessAllAssets 0.113ms ThemePostprocessor.OnPostprocessAllAssets 0.106ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.095ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.094ms AssetReloadNotifier.OnPostprocessAllAssets 0.092ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.086ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.063ms PostAssetChangesProfiler: 2.351ms GatherAllCurrentPrimaryImportResultRevisions: 0.224ms PersistCurrentRevisions: 0.105ms GenerateScriptTypeHashes: 2.748ms GenerateScriptTypeSerializationHashes: 4.633ms Untracked: 1367.167ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=0565e9ee03a7d218d9ed5014e49dda45): Total: 0.021 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 406 unused Assets / (3.0 MB). Loaded Objects now: 11460. Memory consumption went from 379.0 MB to 376.0 MB. Total: 26.491053 ms (FindLiveObjects: 0.734888 ms CreateObjectMapping: 0.249228 ms MarkObjects: 19.338275 ms DeleteObjects: 5.782918 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.911 seconds Domain Reload Profiling: 2533ms BeginReloadAssembly (333ms) DisableScriptedObjects (65ms) CreateAndSetChildDomain (121ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (210ms) LoadAssemblies (80ms) TypeCache.Refresh (7ms) AnalyzeDomain (24ms) ResolveRequiredComponents (21ms) FinalizeReload (1912ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (123ms) ProcessInitializeOnLoadAttributes (405ms) ProcessInitializeOnLoadMethodAttributes (71ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (635ms) Asset Pipeline Refresh (id=a7ee7578d61c11e40840a6660229d24c): Total: 2.726 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2013 ms Asset DB Callback time: managed=43 ms, native=0 ms Scripting: domain reloads=1, domain reload time=667 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.411ms ApplyChangesToAssetFolders: 0.301ms Collect global state as custom dependencies: 2.078ms ProcessAssetsWithTransientArtifactChanges: 0.187ms CategorizeAssets: 55.435ms CompileScripts: 1.216ms ImportOutOfDateAssets: 1922.339ms (1919.737ms without children) CollectScriptTypesHashes: 0.697ms ReloadNativeAssets: 1.456ms UnloadImportedAssets: 0.131ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.646ms ImportSchedulerStart: 0.343ms PostProcessAllAssets: 43.564ms MonoPostProcessAllAssets: 43.561ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.974ms ConfigAssetsTracker.OnPostprocessAllAssets 2.474ms SyncVS.PostprocessSyncProject 1.677ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.567ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.525ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.521ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.425ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.254ms CinemachineSettings.OnPostprocessAllAssets 0.247ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.231ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.210ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.198ms DomainReloadProcessor.OnPostprocessAllAssets 0.140ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.132ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.127ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms AssetChangedListener.OnPostprocessAllAssets 0.100ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.052ms GatherAllCurrentPrimaryImportResultRevisions: 0.182ms PersistCurrentRevisions: 0.107ms GenerateScriptTypeHashes: 2.861ms GenerateScriptTypeSerializationHashes: 4.798ms Untracked: 698.281ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 6.202 ms Integration: 698.590 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 704.800 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.010 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=626df3e905d47694bb0318d43f96e2f6): Total: 0.075 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 2.189 ms Integration: 6.839 ms Integration of assets: 0.003 ms Thread Wait Time: 58.053 ms Total Operation Time: 67.084 ms 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=0ca882f1c40534715b67c77cc8d55529): Total: 0.185 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) ExitCode: 0 Duration: 0s773ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.72 seconds), 6 items updated, 1247 evaluated 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (-1907724297) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (2062727449) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.426 ms Integration: 16.620 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 18.052 ms Unloading 370 unused Assets / (143.4 KB). Loaded Objects now: 11492. Memory consumption went from 379.8 MB to 379.6 MB. Total: 35.880917 ms (FindLiveObjects: 0.725771 ms CreateObjectMapping: 0.572374 ms MarkObjects: 33.806926 ms DeleteObjects: 0.488576 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267057932 Total cache size after purge 267057932, took 00:00:00.0856987 Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 11459. Memory consumption went from 362.3 MB to 362.3 MB. Total: 33.411404 ms (FindLiveObjects: 0.771728 ms CreateObjectMapping: 0.282940 ms MarkObjects: 32.034962 ms DeleteObjects: 0.020118 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.796 seconds Domain Reload Profiling: 2706ms BeginReloadAssembly (421ms) DisableScriptedObjects (70ms) CreateAndSetChildDomain (174ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (406ms) LoadAssemblies (94ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (199ms) BuildScriptInfoCaches (176ms) ResolveRequiredComponents (21ms) FinalizeReload (1798ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (259ms) ProcessInitializeOnLoadAttributes (409ms) ProcessInitializeOnLoadMethodAttributes (71ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (566ms) Asset Pipeline Refresh (id=252b8200c371e9b66abb1fae13b2e007): Total: 2.916 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1919 ms Asset DB Callback time: managed=29 ms, native=0 ms Scripting: domain reloads=1, domain reload time=965 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.447ms ApplyChangesToAssetFolders: 0.338ms Collect global state as custom dependencies: 5.355ms ProcessAssetsWithTransientArtifactChanges: 6.029ms CategorizeAssets: 57.152ms CompileScripts: 1.483ms ImportOutOfDateAssets: 1807.963ms (1805.384ms without children) CollectScriptTypesHashes: 1.021ms ReloadNativeAssets: 1.229ms UnloadImportedAssets: 0.130ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.754ms ImportSchedulerStart: 0.427ms PostProcessAllAssets: 29.106ms MonoPostProcessAllAssets: 29.102ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.569ms SyncVS.PostprocessSyncProject 1.541ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.453ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.431ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.728ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.523ms ConfigAssetsTracker.OnPostprocessAllAssets 0.521ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.411ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.356ms CinemachineSettings.OnPostprocessAllAssets 0.241ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.223ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.204ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.163ms AssetChangedListener.OnPostprocessAllAssets 0.162ms DomainReloadProcessor.OnPostprocessAllAssets 0.141ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.121ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.114ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.055ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.055ms GatherAllCurrentPrimaryImportResultRevisions: 0.297ms UnloadStreamsBegin: 0.072ms PersistCurrentRevisions: 0.141ms GenerateScriptTypeHashes: 2.768ms GenerateScriptTypeSerializationHashes: 4.811ms Untracked: 1005.003ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.018 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=aecff3c824261d53d8f7851c53b5934f): Total: 0.065 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 403 unused Assets / (3.0 MB). Loaded Objects now: 11454. Memory consumption went from 378.8 MB to 375.9 MB. Total: 19.527521 ms (FindLiveObjects: 0.723828 ms CreateObjectMapping: 0.374984 ms MarkObjects: 17.652393 ms DeleteObjects: 0.425778 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.752 seconds Domain Reload Profiling: 2337ms BeginReloadAssembly (297ms) DisableScriptedObjects (53ms) CreateAndSetChildDomain (111ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (209ms) LoadAssemblies (78ms) TypeCache.Refresh (7ms) AnalyzeDomain (23ms) ResolveRequiredComponents (21ms) FinalizeReload (1753ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (105ms) ProcessInitializeOnLoadAttributes (383ms) ProcessInitializeOnLoadMethodAttributes (67ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (589ms) Asset Pipeline Refresh (id=3c790b856b8021159859877a1afbd80d): Total: 2.512 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1852 ms Asset DB Callback time: managed=27 ms, native=0 ms Scripting: domain reloads=1, domain reload time=629 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.375ms ApplyChangesToAssetFolders: 0.298ms Collect global state as custom dependencies: 1.816ms ProcessAssetsWithTransientArtifactChanges: 0.175ms CategorizeAssets: 53.888ms CompileScripts: 1.311ms ImportOutOfDateAssets: 1762.726ms (1760.368ms without children) CollectScriptTypesHashes: 0.601ms ReloadNativeAssets: 1.273ms UnloadImportedAssets: 0.119ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.615ms ImportSchedulerStart: 0.321ms PostProcessAllAssets: 27.923ms MonoPostProcessAllAssets: 27.921ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.868ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.059ms AssetPostprocessor.OnPostprocessAllAssets 3.724ms AssetChangedListener.OnPostprocessAllAssets 3.485ms ConfigAssetsTracker.OnPostprocessAllAssets 2.158ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.669ms SyncVS.PostprocessSyncProject 1.552ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.406ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.379ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.289ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.902ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.862ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.722ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.667ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.508ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.473ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.447ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.421ms MaterialPostprocessor.OnPostprocessAllAssets 0.381ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.358ms TextAssetPostProcessor.OnPostprocessAllAssets 0.314ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.300ms CinemachineSettings.OnPostprocessAllAssets 0.244ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.240ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.234ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.218ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.206ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.205ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.199ms AssetPathToTypes.OnPostprocessAllAssets 0.199ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.195ms AssetEvents.OnPostprocessAllAssets 0.195ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.170ms PostProcessor.OnPostprocessAllAssets 0.156ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.137ms DomainReloadProcessor.OnPostprocessAllAssets 0.134ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.119ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms SamplePostprocessor.OnPostprocessAllAssets 0.109ms ThemePostprocessor.OnPostprocessAllAssets 0.104ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.092ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.085ms AssetReloadNotifier.OnPostprocessAllAssets 0.085ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.085ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.067ms GatherAllCurrentPrimaryImportResultRevisions: 0.166ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 2.570ms GenerateScriptTypeSerializationHashes: 4.310ms Untracked: 661.886ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 6.595 ms Integration: 673.488 ms Integration of assets: 0.004 ms Thread Wait Time: 0.003 ms Total Operation Time: 680.090 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.013 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=a510275b2f25f3880a91d75e5b3541c9): Total: 0.061 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.656 ms Integration: 6.520 ms Integration of assets: 0.002 ms Thread Wait Time: 39.253 ms Total Operation Time: 46.432 ms 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:63) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 63) Container Testing (112894447) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (253785999) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.533 ms Integration: 17.145 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 18.687 ms Unloading 369 unused Assets / (307.2 KB). Loaded Objects now: 11501. Memory consumption went from 382.6 MB to 382.2 MB. Total: 25.824713 ms (FindLiveObjects: 0.700364 ms CreateObjectMapping: 0.220484 ms MarkObjects: 24.356469 ms DeleteObjects: 0.264917 ms) GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) GLX Extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_NV_copy_buffer GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_ARB_context_flush_control [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Starting: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s434ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1244/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.37 seconds), 6 items updated, 1247 evaluated Total cache size 267057932 Total cache size after purge 267057932, took 00:00:00.0997168 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 11471. Memory consumption went from 359.5 MB to 359.5 MB. Total: 43.990078 ms (FindLiveObjects: 0.945464 ms CreateObjectMapping: 0.790312 ms MarkObjects: 41.884449 ms DeleteObjects: 0.026800 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 2.150 seconds Domain Reload Profiling: 3094ms BeginReloadAssembly (430ms) DisableScriptedObjects (64ms) CreateAndSetChildDomain (174ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (65ms) LoadAllAssembliesAndSetupDomain (428ms) LoadAssemblies (98ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (214ms) BuildScriptInfoCaches (190ms) ResolveRequiredComponents (22ms) FinalizeReload (2151ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (300ms) ProcessInitializeOnLoadAttributes (475ms) ProcessInitializeOnLoadMethodAttributes (81ms) AfterProcessingInitializeOnLoad (6ms) AwakeInstancesAfterBackupRestoration (674ms) Asset Pipeline Refresh (id=356c1b88dbe080785b76efdeb8848a15): Total: 4.481 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2766 ms Asset DB Callback time: managed=79 ms, native=6 ms Scripting: domain reloads=1, domain reload time=993 ms, compile time=635 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.569ms ApplyChangesToAssetFolders: 0.512ms Scan: 481.626ms Collect global state as custom dependencies: 2.581ms OnSourceAssetsModified: 0.668ms ProcessAssetsWithTransientArtifactChanges: 8.126ms CategorizeAssets: 74.778ms CompileScripts: 634.572ms ImportOutOfDateAssets: 2164.311ms (2160.859ms without children) CollectScriptTypesHashes: 1.018ms ReloadNativeAssets: 1.531ms UnloadImportedAssets: 0.444ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.948ms ImportSchedulerStart: 0.477ms PostProcessAllAssets: 81.218ms XRBuildSystem.XRAssetImported 1.922ms MonoPostProcessAllAssets: 78.658ms NugetAssetPostprocessor.OnPostprocessAllAssets 16.033ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.821ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.410ms AssetChangedListener.OnPostprocessAllAssets 3.910ms AssetPostprocessor.OnPostprocessAllAssets 3.678ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.266ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.947ms SyncVS.PostprocessSyncProject 1.907ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.636ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.459ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.186ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.005ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.894ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.731ms MaterialPostprocessor.OnPostprocessAllAssets 0.648ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.563ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.523ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.505ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.452ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.434ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.383ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.319ms TextAssetPostProcessor.OnPostprocessAllAssets 0.284ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.267ms CinemachineSettings.OnPostprocessAllAssets 0.251ms AssetPathToTypes.OnPostprocessAllAssets 0.231ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.229ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.224ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.221ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.219ms AssetEvents.OnPostprocessAllAssets 0.210ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.209ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.197ms PostProcessor.OnPostprocessAllAssets 0.172ms DomainReloadProcessor.OnPostprocessAllAssets 0.145ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.134ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.132ms SamplePostprocessor.OnPostprocessAllAssets 0.123ms ThemePostprocessor.OnPostprocessAllAssets 0.123ms ConfigAssetsTracker.OnPostprocessAllAssets 0.121ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.121ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.114ms AssetReloadNotifier.OnPostprocessAllAssets 0.106ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.099ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.091ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.079ms AssetProcessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 4.186ms GatherAllCurrentPrimaryImportResultRevisions: 0.201ms UnloadStreamsBegin: 0.075ms PersistCurrentRevisions: 0.108ms GenerateScriptTypeHashes: 3.095ms GenerateScriptTypeSerializationHashes: 5.223ms Untracked: 1025.333ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=7b6e23925571085f2b777bf3097a52ca): Total: 0.085 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Unhandled description string [ Unhandled description string ] Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=e94f7178ba9a1dc3d8a1d12c1fb4ceb4): Total: 0.023 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Starting: /home/rainman/Unity/Hub/Editor/6000.6.2f1/Editor/Data/Tools/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/2400b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /home/rainman/Projects/OfficeGame ExitCode: 0 Duration: 0s384ms [ 923/1247 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1239/1247 0s] Csc Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll (+2 others) [1241/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp.dll, with 138 defines and 387 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1242/1247 0s] ILPostProcess Library/Bee/artifacts/2400b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2400b0aE.dag/Assembly-CSharp-Editor.dll, with 136 defines and 413 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1245/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1246/1247 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.33 seconds), 6 items updated, 1247 evaluated Total cache size 267057932 Total cache size after purge 267057932, took 00:00:00.0826315 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 442 unused Assets / (186.7 KB). Loaded Objects now: 11463. Memory consumption went from 367.1 MB to 367.0 MB. Total: 23.561347 ms (FindLiveObjects: 0.781536 ms CreateObjectMapping: 0.293430 ms MarkObjects: 21.329291 ms DeleteObjects: 0.823254 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Unhandled description string [ Unhandled description string ] ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.850 seconds Domain Reload Profiling: 2798ms BeginReloadAssembly (410ms) DisableScriptedObjects (72ms) CreateAndSetChildDomain (165ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (84ms) LoadAllAssembliesAndSetupDomain (433ms) LoadAssemblies (110ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (206ms) BuildScriptInfoCaches (183ms) ResolveRequiredComponents (21ms) FinalizeReload (1853ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (279ms) ProcessInitializeOnLoadAttributes (395ms) ProcessInitializeOnLoadMethodAttributes (67ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (618ms) Asset Pipeline Refresh (id=2903d3ac300f0ac1aa6720e6cbf939f0): Total: 4.014 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2321 ms Asset DB Callback time: managed=69 ms, native=4 ms Scripting: domain reloads=1, domain reload time=1002 ms, compile time=616 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.530ms ApplyChangesToAssetFolders: 0.447ms Scan: 358.825ms Collect global state as custom dependencies: 2.466ms OnSourceAssetsModified: 0.665ms ProcessAssetsWithTransientArtifactChanges: 6.422ms CategorizeAssets: 56.449ms CompileScripts: 615.980ms ImportOutOfDateAssets: 1863.513ms (1860.709ms without children) CollectScriptTypesHashes: 0.849ms ReloadNativeAssets: 1.251ms UnloadImportedAssets: 0.386ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.725ms ImportSchedulerStart: 0.403ms PostProcessAllAssets: 71.345ms XRBuildSystem.XRAssetImported 1.762ms ShaderAssetModifiedCallback 0.050ms MonoPostProcessAllAssets: 69.156ms NugetAssetPostprocessor.OnPostprocessAllAssets 14.636ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.110ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.323ms AssetChangedListener.OnPostprocessAllAssets 3.788ms AssetPostprocessor.OnPostprocessAllAssets 3.495ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.927ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.807ms SyncVS.PostprocessSyncProject 1.523ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.477ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.377ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.987ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.975ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.796ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.702ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.571ms MaterialPostprocessor.OnPostprocessAllAssets 0.549ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.463ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.412ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.405ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.384ms TextAssetPostProcessor.OnPostprocessAllAssets 0.337ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.289ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.279ms AssetPathToTypes.OnPostprocessAllAssets 0.266ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.246ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.227ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.212ms CinemachineSettings.OnPostprocessAllAssets 0.210ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.209ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.199ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.194ms AssetEvents.OnPostprocessAllAssets 0.189ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.172ms PostProcessor.OnPostprocessAllAssets 0.164ms DomainReloadProcessor.OnPostprocessAllAssets 0.124ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.123ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.115ms SamplePostprocessor.OnPostprocessAllAssets 0.113ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.112ms ConfigAssetsTracker.OnPostprocessAllAssets 0.112ms ThemePostprocessor.OnPostprocessAllAssets 0.106ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.098ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.098ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.085ms AssetReloadNotifier.OnPostprocessAllAssets 0.083ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.065ms PostAssetChangesProfiler: 2.062ms GatherAllCurrentPrimaryImportResultRevisions: 0.173ms PersistCurrentRevisions: 0.105ms GenerateScriptTypeHashes: 2.562ms GenerateScriptTypeSerializationHashes: 4.390ms Untracked: 1033.343ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1675) UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Handles/Handles.cs:1698) UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2567) UnityEditor.SceneView:DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2891) UnityEditor.SceneView:OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2799) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=916bafd7e555178e98d07ca1d671c7e4): Total: 0.032 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 397 unused Assets / (1.6 MB). Loaded Objects now: 11469. Memory consumption went from 379.6 MB to 378.0 MB. Total: 21.961617 ms (FindLiveObjects: 0.847941 ms CreateObjectMapping: 0.744917 ms MarkObjects: 19.635573 ms DeleteObjects: 0.391665 ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Native extension for LinuxStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly Unhandled description string [ Unhandled description string ] Unhandled description string [ Unhandled description string ] - Finished resetting the current domain, in 1.789 seconds Domain Reload Profiling: 2462ms BeginReloadAssembly (352ms) DisableScriptedObjects (63ms) CreateAndSetChildDomain (146ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (65ms) LoadAllAssembliesAndSetupDomain (235ms) LoadAssemblies (88ms) TypeCache.Refresh (7ms) AnalyzeDomain (30ms) ResolveRequiredComponents (23ms) FinalizeReload (1789ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (115ms) ProcessInitializeOnLoadAttributes (384ms) ProcessInitializeOnLoadMethodAttributes (79ms) AfterProcessingInitializeOnLoad (6ms) AwakeInstancesAfterBackupRestoration (605ms) Asset Pipeline Refresh (id=37c836092eb6721b497bf7f30b851d8a): Total: 2.643 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1889 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=723 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1896, non-scripts=3026 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.390ms ApplyChangesToAssetFolders: 0.282ms Collect global state as custom dependencies: 1.882ms ProcessAssetsWithTransientArtifactChanges: 0.184ms CategorizeAssets: 55.319ms CompileScripts: 1.332ms ImportOutOfDateAssets: 1798.916ms (1796.685ms without children) CollectScriptTypesHashes: 0.653ms ReloadNativeAssets: 1.202ms UnloadImportedAssets: 0.133ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.609ms ImportSchedulerStart: 0.262ms PostProcessAllAssets: 28.748ms MonoPostProcessAllAssets: 28.745ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.023ms ConfigAssetsTracker.OnPostprocessAllAssets 2.641ms SyncVS.PostprocessSyncProject 1.674ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.509ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.354ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.522ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.440ms CinemachineSettings.OnPostprocessAllAssets 0.282ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.227ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.208ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.178ms DomainReloadProcessor.OnPostprocessAllAssets 0.139ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.130ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.120ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms AssetChangedListener.OnPostprocessAllAssets 0.112ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.070ms GatherAllCurrentPrimaryImportResultRevisions: 0.149ms PersistCurrentRevisions: 0.131ms GenerateScriptTypeHashes: 2.653ms GenerateScriptTypeSerializationHashes: 4.606ms Untracked: 753.734ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 3.115 ms Integration: 699.739 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 702.861 ms GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Unhandled description string [ Unhandled description string ] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'd62d87ca71665b45a89755753b6373a6') in 0.014 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=5383610039effddd2c4a3285261b52ef StaticDependenciesID=0dedb48993406cfea6c525b1e1b44db6 Asset Pipeline Refresh (id=a7cfc186ad3659a0ab887c3ced2fd570): Total: 0.060 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 0.807 ms Integration: 9.679 ms Integration of assets: 0.003 ms Thread Wait Time: 42.419 ms Total Operation Time: 52.908 ms 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) 1 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.Gameplay.Player.OpenMovementCameraState:LateUpdate () (at Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs:62) Code.Infrastructure.Camera.CameraStateMachine:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachine.cs:34) Code.Infrastructure.Camera.CameraStateMachineRunner:LateUpdate () (at Assets/Code/Infrastructure/Camera/CameraStateMachineRunner.cs:13) (Filename: Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs Line: 62) Container Testing (1894140511) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-916414142) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /home/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.305 ms Integration: 19.356 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 20.666 ms Unloading 369 unused Assets / (467.6 KB). Loaded Objects now: 11516. Memory consumption went from 383.9 MB to 383.5 MB. Total: 27.626954 ms (FindLiveObjects: 0.716624 ms CreateObjectMapping: 0.252945 ms MarkObjects: 26.097485 ms DeleteObjects: 0.277351 ms) [Licensing::Client] Successfully resolved entitlement details GPUResidentDrawer The current platform does not support UnityEngine.Rendering.BatchBufferTarget UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.GPUResidentDrawer:LogMessage (string,UnityEngine.LogType) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs:122) UnityEngine.Rendering.GPUResidentDrawer:Recreate (UnityEngine.Rendering.GPUResidentDrawerSettings) (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:395) UnityEngine.Rendering.GPUResidentDrawer:Reinitialize () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.cs:342) UnityEngine.Rendering.IGPUResidentRenderPipeline:ReinitializeGPUResidentDrawer () (at ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/IGPUResidentRenderPipeline.cs:100) UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal@256d43f8fc98/Runtime/Data/UniversalRenderPipelineAsset.cs:811) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:15) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:172) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /home/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:146) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:249) UnityEditor.GameView:OnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:1062) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:522) UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:411) UnityEditor.DockArea:OldOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:402) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:387) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:716) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:573) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,System.Exception&) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:186) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Texture,UnityEngine.UIElements.UIR.ShaderInfoAllocator,System.Nullable`1,UnityEngine.Rect,single,bool,UnityEngine.UIElements.TextureSlotCount,bool,System.Exception&,UnityEngine.UIElements.BaseVisualElementPanel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs:983) UnityEngine.UIElements.UIR.RenderTreeManager:RenderSingleTree (UnityEngine.UIElements.UIR.RenderTree,UnityEngine.RenderTexture,UnityEngine.RectInt,UnityEngine.Rect) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:604) UnityEngine.UIElements.UIR.RenderTreeManager:RenderRootTree () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderTreeManager.cs:549) UnityEngine.UIElements.UIRRepaintUpdater:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:160) UnityEngine.UIElements.BaseVisualElementPanel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1032) UnityEngine.UIElements.Panel:Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1843) UnityEditor.UIElements.EditorEventDispatchUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:62) UnityEditor.UIElements.DefaultWindowBackend:ProcessEvent (UnityEngine.Event) (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /home/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70) (Filename: ./Library/PackageCache/com.unity.render-pipelines.core@b2a5d821d166/Runtime/GPUDriven/GPUResidentDrawer.Validator.cs Line: 122) Asset Pipeline Refresh (id=8bfd6d719abb718919524243e0a73b22): Total: 0.067 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) MonoPathRemapper: Attempts to remap: 223892; Successful remaps: 89860 Serialized file version minimum: 22, current 23 [LAYOUT] About to save layout /home/rainman/Projects/OfficeGame/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /home/rainman/.config/unity3d/Preferences/Editor-5.x/Layouts/current/default-6000.dwlt Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.002 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Asset Pipeline Refresh (id=243c498a10478dbefb9818fb1411fdc1): Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Shutting down MSBuild server... Shutting down VB/C# compiler server... VB/C# compiler server shut down successfully. MSBuild server shut down successfully. [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input Polling Thread exited. Input System module state changed to: Shutdown. [Licensing::IpcConnector] LicenseClient-rainman-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-rainman channel disconnected successfully. 2.5.17n-git-f64c7cc Shut down UDS service system complete Lingering sessions upon destruction of worker manager Unity Data Store service was successfully shut down UDS shutting down local client system AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono CodeReloadManager destroyed debugger-agent: Unable to listen on 60 SDL leaked 2 allocations Turn on UNITY_SDL_ALLOCATION_TRACKING for detailed information. Checking for leaked weakptr: Found no leaked weakptrs. 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